About the server

Lineage 2 Interlude — New Rise — full-loot mechanics. You have not seen this twist before.

Death chest

When a regular player dies (outside of events), a chest with your name spawns at the death spot. Almost everything from your inventory and equipped gear goes inside; enchant and augmentation are kept. Quest items and anything that cannot be stored in the warehouse do not go into the chest and stay on you per game rules.

Who can open it, and when

  • You — immediately, any time while the chest exists.
  • The player who killed you — immediately (if the killer was another player character).
  • Clanmates — immediately, same as the owner.
  • Everyone else — only after 10 minutes from death; until then the game shows how many seconds remain.

If you are not the owner or a clanmate of the dead player, opening the chest with normal karma may place a PvP flag for 10 minutes on your character.

Resurrect at corpse next to the chest: items return to your inventory automatically and the chest disappears. If you respawn in town instead, the chest stays at the death location until you collect it.

Important: the chest is not permanent — after about 20 minutes it disappears with its contents if not emptied. Gear that was equipped at death is re-equipped automatically when you loot the chest.

Rates

  • XP: ×20
  • SP: ×20
  • In party: XP ×20, SP ×20
  • Drop chance from normal mobs: ×100
  • Drop count per mob kill: ×1
  • Adena from mobs: chance ×1, amount ×1
  • Spoil — chance: ×100; amount: ×2
  • Raid bosses: drop chance ×100, amount ×1
  • Herbs from mobs: off (×0)
  • Quest XP/SP rewards: ×20
  • Quest adena rewards: ×1
  • Quest mob drop (amount): ×100
  • Quest item rewards: ×1

Drop chance and drop amount multiply separately: high chance with ×1 amount means drops happen more often, not necessarily huge stacks at once.

Skills

The idea is not to break the classic class fantasy. But with full loot it would be unfair if a “naked” crafter dwarf had zero chance against a geared Hawkeye. So each player picks combat skills freely — everyone should at least have tools to fight back instead of being free loot.

We do not use the classic level-gated skill tree. Your formal class still matters for noblesse, Olympiad, and some quests, but your combat kit is yours to build: up to 50 different skill names (all levels of the same skill count as one slot). Beyond the limit, skills are ignored: hero, clan, noblesse, quest-granted, and utility skills like Block Buff.

Block Buff is available to everyone and does not consume a slot.

Cleanse is reworked: you can cast it under crowd control (stun, sleep, root, paralyze, etc.) to clean yourself; cast and cooldown are tuned for fast PvP answers.

Return, Party Recall (town return and party summon, including item variants) and Blessed Scroll of Escape / Blessed Escape share a hard 25-minute cooldown: it is not reduced by sets, buffs, reuse buffs, Skill Mastery, or other accelerators — same for everyone. Related blessed scrolls share one timer. Normal Scroll of Escape is a separate skill with its own shorter cooldown.

Purchase: talk to the Skills Redesign merchant, browse archetypes/classes, buy passives and actives. You only buy level 1 of a skill for adena; each next purchased skill costs more than the previous (stepped pricing). Higher levels of the same skill level up automatically as usual.

Removal: in the same menu you can remove one skill or reset all purchased class skills (with confirmation). You get back 50% of the adena paid for that purchase.

Popular skills are shown on the website.

Rune Book

Rune Book is a personal inventory item: use it to open a book with 10 pages × 10 slots, up to 100 saved locations. You cannot drop, sell, or warehouse it — only you.

Save a point (Mark): stand where you want to return, pick a slot, press Mark. The game takes 100 Scroll of Escape, starts a one-minute “channel” during which you must not move. When it finishes, the slot stores coordinates, a region label from the map, and 100 charges for teleports.

Teleport (SOE): the SOE button — ~10 seconds channel like a normal escape scroll, then you move to the saved spot and lose one charge. When charges run out, the slot clears itself after the last jump.

Slot name: chat command .runebookname slot name, e.g. .runebookname 3 Giran Square. The ReName button shows a hint.

Delete clears a slot instantly without teleporting. While marking or channeling a teleport, you cannot start another book action — wait until it finishes.

Trading

Trade vendor lets you place your own shop NPC in a designated zone (Giran). Buyers browse like a city shop with many lines — no direct trade window with you. Great for a real storefront, not a single-item AFK stand.

You manage stock and prices from the stall menu: add/remove lines, collect earnings; very large sums may pay out as gold bars to avoid adena cap issues.

Keeping it online: you must activate the stall — it takes 10 million adena per day in advance from your warehouse. Once per day on login the same fee applies; if the warehouse lacks funds, the stall turns off and shoppers cannot buy.

Shut down and release the spot: the owner menu can disable the stall — no fees, no sales. After 7 days idle, another player may claim the spot for 1 billion adena from a character and place their own stall.

Classic private store still exists for quick trades, but it only has one sell line. The design pushes you toward the vendor for real shops.

Buffer

Luhari Buffer in towns is premium-only. Presets, normal buffs, songs, dances, chants, heal, cleanse, noblesse; separate menu for pet buffs. Everything buffed lasts 2 hours.

Without premium, rely on player buffs — same skills, 30 minutes duration, enough to not run “naked” while farming or roaming.

Alliance, party, clan

Party: up to 5 characters — shared XP/SP and combat as usual.

Clan: main roster up to 15, academy up to 20. Straightforward clan power scaling.

Alliance: up to three clans in one alliance.

Giran north bridge area

Near Giran’s north bridge there is content around a mini raid boss and a relative safety bubble for fighting over its loot. The city stays peaceful; at the spot, rules focus on who started the fight and who is defending.

Why: if a strong party camps the boss and pushes everyone else out, weaker players can still try to fight using this zone: whoever is the aggressor against peaceful players cannot enter the zone to chase weaker targets without consequences.

Boss loot: gear from C to S grade; epics may also drop. Discover the boss in-game.

Guards chat command is central: a guard punishes those who attacked first so stronger players cannot bully others for free. Details tie into the PvP flag / PK card.

Attacking and debuffs without Ctrl

In many Lineage builds you must hold Ctrl to hit or debuff a player without a combat flag. Here, in the open world it is not required: outside towns and safe zones you can left-click to attack and cast damage, control, and debuffs without holding Ctrl — smoother PvP.

Pets and summons follow the same rules when targeting players.

PvP flag and PK

The whole system follows one thread: who attacked a peaceful player first and who defends or intervenes. That determines flags, name color, and whether a kill counts as PK.

Two peaceful players: if one hits the other, the attacker gets the PvP flag. If the victim fights back, they are not flagged the same way as the aggressor, but their name turns pink — you see they are in the retaliation fight. For everyone else: responding to aggression is not the same as being the aggressor.

Who killed whom: if a flagged player kills that pink defender, it counts as PvPno PK for killing a “peaceful”. If a third peaceful player kills the pink defender who was not part of the original pair, that is killing a peacefulPK applies.

Death chest: trying to open someone else’s chest applies the same PvP flag as open aggression.

PK and karma otherwise work like classic Lineage.

At Giran north bridge: while in the zone you can type Guards — a guard appears and removes aggressors in one hit. Use wisely.

Donations

Coin of Luck is an in-game currency for supporting the project. Buy a package on the website donations page and bind delivery to your character (see the cabinet). Coins arrive in your inventory on login — relog if you just paid.

What to spend on: in Giran, NPC Server Services has Donate Shop for items and services; premium per character is 10 Coin of Luck for 30 days and uses party scaling 1 + (2 - 1) * (premiumCount / partySize) for XP/SP and drop/spoil chance (party of 5: 5/5 = 2.0x, 4/5 = 1.8x, 3/5 = 1.6x, 2/5 = 1.4x, 1/5 = 1.2x), plus access to Luhari Buffer (see Buffer card).

Important: Coin of Luck are tradeable and can go to the death chest with the rest of your loot. Do not carry more than you accept to lose.

Donations are not pay-to-win PvP — convenience and server support; the game stays about loot and skill.

ZIP packaging

A ZIP package is one inventory item that can hold up to 50 different stacks inside — useful to compress loot into one slot.

How to pack: find a Packer titled ZIP (e.g. Giran, Gludio). Select items from your inventory. Each line costs 100,000 adena; up to 50 lines per pack. You cannot put a ZIP inside another ZIP.

How to unpack: use the ZIP — items return to inventory, the package is consumed. Enchantments are preserved.

Word from the team

In spirit we tried to cross two games. Think of this project as a child of Lineage II and Ultima Online: from UO we took only a slice for now — mostly full loot and everything around it. People who lived in Ultima rarely forget that experience. They know the real price of PvP — not arena flex, but stakes built from hours of life.

A week of mining, chopping, skinning, then crafting a top set, you step out like a king — and die to three PKs from ambush because you missed invis. If you know, you remember. We want to share that feeling. Sometimes it will be brutal; sometimes you want to uninstall — but next day you log in thinking: “One more try — I won’t mess up like that again.” That loop is the point.

Lineage was always hardcore, but we felt it lacked full loot — the true “all or nothing” around gear. Pure full loot on an already harsh game could feel sadistic, so we raised drop rates so gearing stays realistic. Numbers are not final: if gearing becomes too easy, we will tune carefully. The format can last longer than another two-week wipe race: the game is not only about who kills Valakas first, but about the moment you open someone’s loot and adrenaline hammers while you try to escape before you become loot yourself — maybe someone already sniped the first pulls quietly and drops you too to take your chest next.

Epics with full loot feel different from classic: there you die → respawn → run back in a loop. Here, if you fall in full raid gear with a +15 bow, it is on the chest — either you have a backup set to rejoin or this round is effectively over. Some may skip fights from fear; some will stack several sets. Honestly — we will see how players behave; we are curious ourselves.

Free skill choice instead of a classic tree was a hard call — I personally dislike “multiclass chaos” in its pure form. But with these stakes, when death is not just “run to another spot” but sorting your gear first, a strict single-class kit would feel too punishing. So spoilers get tools in the spirit of UD and Return to survive the opener and escape. Cleanse is for everyone: pull yourself out of control when no friend can dispel. Same tools for all; mastery is how you use them.

If you want to be PK, be PK — let people fear you from range. In classic L2 PKs drop gear while “peaceful” players often do not, so everyone rushes to clear karma. Here there is no difference: dead means you lose the same way, PK or not. Being PK already spreads fear, so hunting can even feel slightly stronger emotionally. On the other hand, a red name often gets focused first — you are not treated like a “safe innocent”.

We still have plenty of ideas to port from UO into L2 — but to justify that work we need proof that someone besides us wants it. Already I enjoy what shipped; much hit client limits and my experience with it. As they say: if there is demand…

I hope you join, play, and stay. Support goes straight into marketing and development. This is my first server on a “shoestring” budget; a weak media start will be rough, but I believe in the idea and in you picking it up.

Thanks for reading.